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Three Pokémon Titles That Didn't Get the Adoration They Warranted

In the wake of a vision of global harmony courtesy of Pokémon Go, there's no question that the monster collecting series is about as popular video games in existence. Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The ongoing pandemonium around card prices guarantees near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These represent games that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday realities that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Did you know that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

These poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


Given numerous mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu

DR
Written by

David Reid

Elena Voss is a digital entrepreneur and financial strategist with 10 years of experience in online income generation.

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